Why you need a great definition of creativity

The biggest problem I see among business owners, senior executives, managers, and all those who need new and useful solutions to challenging problems is that they usually fail to come up with new and useful solutions. One major reason for this failing is that they define creativity ahead of time in ways that are self-limiting and defeatist.

The Thinking Skills Model of the Creative Problem Solving approach is a wonderful process model that can be applied in every situation where a new and useful result is sought. However, if you approach any problem or challenge with a limited and self-defeating definition of the word creativity, is it any wonder that you may not get the results you seek regardless of how you go about it? 50+ years of research cannot help you if you are not willing to start on the right foot.

Before I go on further, I would like to make it clear that for this blog post, I am not going to worry about subtle distinctions between the definitions of the word “creativity” and “innovation”. It is my assertion that large errors in the definition of creativity eclipse any subtle distinctions between the definitions of creativity and innovation. Therefore, I choose to focus on the biggest and most serious problem first, that of limiting and erroneous definitions.

The most limiting definition of creativity that I have seen is that creativity is something reserved for artists. It is almost a byword for those involved in creativity-enhancement to complain that this limited definition of creativity is outdated, outmoded, and essentially useless. Sure there is artistic creativity, but creativity is not about the arts.

 The best definition of creativity that I have ever seen is simply: “a new and useful” solution, product, idea, or “whatever” that moves someone forward along the path to resolving a problem, overcoming a challenge, or taking advantage of an opportunity. There is nothing in that definition that limits creativity to the arts. Of course, the opposite is true: there is nothing in the definition that precludes creativity from the arts.

There is another limiting definition of creativity, but more specifically innovation, is the idea that innovation is something reserved for the “high tech” sector, that creativity or innovation is related to or linked to computers, Internet, telecommunications, mobile phones, software, hardware, microchips, and associated elements. This is dangerous for two reasons.

  1. The first is that it appears to give a certain group license to use creativity – and, by extension, denies it to others. So, if you are fortunate enough to work in one of the above-mentioned sectors, creativity and innovation is something you need to be concerned with, therefore you can do something with it. If your life’s path has taken you a different way, then creativity and innovation are not of concern to you, and you either do not need to worry about it or do not have the same “moral right” to be concerned with it and to use it.
    Of course, few would actually frame it this way. But the reality is, if for example you are in the meatpacking industry, are you as likely to be concerned about innovation from a sector point of view as you would be if you were involved in mobile computing for example? Sure, the trade magazines may talk about the latest innovation in machinery and may even discuss why innovation and creativity are important in the industry. They may highlight a company that has done something innovative – likely something related to equipment, machinery, or the physical plant itself vs. a marketing, sales, or customer partnership solution. But if you were to go around to all the readers, would you on average get a sense that there is meaningful time spent during the week focusing on organizational creativity and innovation? Likely not.
  2. The second danger of linking creativity and innovation to high-tech is that it tends to get your thinking moving along the lines that solutions must also involve high-tech. For over 14 years, I have been involved in implementing performance improvement initiatives and programs, some in decidedly non-high tech environments. Very few of our solutions actually involved technological components. Yet I can assure you that there was a constant and never ending need for creativity and innovation in identifying, resolving, and implementing solutions to each and every issue that arose. In fact, it was common to find that a new and useful solution to a challenge required yet more new and useful solutions to resolve implementation issues or to adjust the original solution so that it delivered its promise results. Anyone who has been involved in serious change management efforts knows this iterative loop implicitly. But the lesson remains, very few of  the total changes had high-tech or IT components associated with them.

So what to do and where to go from here? The first thing is to ask yourself the deliberate question: “what comes to mind when I think of creativity?” Ask yourself this question and try to get more than one answer from yourself. If you are willing to seek deeper and find more than 10 answers to that question, you will get a very multidimensional view of your approach, thoughts, and feelings around creativity. I can teach you how to leverage the Thinking Skills Model of Creative Problem-Solving, but it is you who needs to really understand what it means to you, why you are learning it, and what you will do with it once you have learned. So, the exercise of understanding what your current definition of creativity is right now is a great first step to being able to take advantage of the material and information I will be presenting on this website over the next few weeks and months.

Until then, seek to understand what you mean when you think of or hear the word creativity. Let that awareness help make you a better student of creativity and innovation.

 

 

 

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Innovation then … and now?

This is the second of a two-part look at creative outputs and innovation.

In the first part, we looked at an interesting blog post by Stephen Arnold who challenged his readers with the view that creative leaps by Google are done more via acquisition than by internal “idea / innovation labs”. This has profound implications for many readers because of the almost-universal (yet unconscious) tendency to benchmark our creative processes with what we think leading companies are doing and why we think they innovate better than we can.

In this second part, we will look at some conclusions Arnold drew from a study he conducted into how the technological leaders of decades ago actually innovated – how they used the creative process. (Hint: in most cases, they did not use any repeatable, reliable creative process, nor did they have a solid innovation process!)

(Note: in any quotation, emphasis is mine)

Almost 40 years ago, Stephen Arnold studied innovation for one of the Big Four consulting firms. His client, a Fortune 50 company, wanted to know: “How do technology leaders innovate?

Arnold focused on 12 “big innovation spenders” (vs. small, lean start-ups) in sectors such as electronics, pharmaceuticals, and manufacturing. His three key findings:

Finding One

While innovation was critical, the entire innovation effort was often unguided and relied on luck. These innovation leading lights did not know how to spark creativity with any repeatability.

First, none of the companies in the sample had much of a clue. Innovation happens, which is strikingly similar to the phrase “stuff happens”, “Así es la vida” or “C’est la vie.” The 12 firms in our sample were making oodles of money rolling out interesting, clever products …. (and) in order to keep the cash coming in, innovation in general and new products in particular were needed. But (in many interviews), we heard the same message: The innovations for which the firms were known arrived almost by happenstance. Someone got an idea to run a tube from a paint can to a cheap paint roller. Bang. A new product idea was born ….

Finding Two

Many different approaches were tried (often at the same time)to evoke innovation – not only was this wasteful, they still dependent on luck for success!

Some of the different approaches include:

  • Reverse engineering competitors’ products.

This is a useful exercise for business intelligence reasons. Yet, include this as part of the Creative Process and you run the risk of limiting your thinking by fostering preconceived notions about possible solutions based on what your competitors may or may not have done. Who says your competitors are doing it right in the first place?

  • Forming up special (or SWAT) teams.

The danger here is the belief that it takes a “special team” to use the Creative Process effectively. Sometimes it helps; sometimes, it does not. Special teams for a day or two? Potentially powerful if the Creative Process is properly facilitated. Special teams for extended periods? You run the risk that the absence of these seconded performers from their regular businesses may hurt you more than needs be. So, if special teams are not always necessary, nor are they always the best answer, what is the best answer? Often, the people most intimately connected to the problem are the best equipped to solve it!  

  • Innovations were purchased; start-ups were bought and absorbed by the company in the hopes inventions would arise.

Expensive way to gain innovations – you pay for the innovation + any profit margin the innovation owner cares to charge. Also, unless you are very much bigger than your acquisition, you have just imported a headache assimilating two different cultures.

  • Creation of skunk works, some of which “worked on science fiction projects for government agencies.”

 Unfeasible for all but the biggest $$$ contracts.

  • Massive experimentation (with questionable control).

Wasteful! Throw enough resources at a problem and iterate towards a solution negates centuries worth of engineering and business sense. The whole purpose of repeatable, dependable creativity is to eliminate this kind of waste!

  • Some efforts “included a ‘sandbox’ or ‘playroom’ where anyone with an idea could leave the normal routine and experiment.”

Has its uses, but also encourages the idea that creative work is separate from everyday work. The best ‘sandbox’ is one where the culture supports creativity and there is an enshrined process for working with everyday colleagues to innovate. Then everywhere becomes a sandbox anytime!

  • Improvements were sought from the “forced disruptions” caused by “reorganizations, hiring and firing, and strategic shifts.”

If this worked, then Business Process Reengineering would have turned everyone into creative powerhouses! Funny, we do not remember this happening….

  • A crash-program technique Arnold called an early version of a “death march” – “The idea is that a deadline is set and the professionals were enticed to reach the goal and win the innovation Super Bowl. As crazy as it sounds, this method produced some startling consumer product successes ….”

Sadly, this may have worked, but at a huge cost. One way it works is by ‘encouraging’ those involved to suspend judgments. Suspending judgment allows embryonic ideas to survive and be developed into solutions – suspending judgment is what makes good old-fashioned Brainstorming so successful. But anyone in a crash innovation program will find the exercise exhausting, and this will lead to attrition of those who paradoxically may be your most creative staff.

Arnold sums it up best:

Management genius or luck? No one knew. Stuff happens.

Finding Three

Purchasing innovation was a valid strategy.

For some in our sample, the (purchasing) approach was also a hit-and-miss proposition. The practitioners of the just-buy-it approach to invention rationalized the approach in terms of time to market and cost savings.

And Arnold identifies perhaps the real reason for purchasing innovations:

One ancillary finding: Buying companies was described as “fun.”

Arnold’s conclusions:

The net net of the study was that innovation was a dark art. None of the companies in our sample of 12 had a repeatable formula for producing inventions. Curiosity, persistence, intelligence, instinct, time, a tolerance for failure, and luck seemed to be the common ingredients.

It is intersting Arnold has identified some of the key cognitive and affective skills required for effective creative problem solving - although luck and time are useful in any effort! The irony is that, far from being simple observations, they represent important elements of a repeatable Creative Process.

Incredibly, contrast the above quote with another of his conclusions:

One of the surprises for me was that innovation was perceived by the managers we interviewed as essential to the success of the firm. The firms in our sample had hammered the mantra of innovation into the nerve fibers of the organization. Talking about innovation and delivering were in 1974 two quite different functions.

So something these managers saw as essential was essentially left up to luck or accelerated in half-hazard, wasteful ways. Incredible!

But why should I care about a 40 year-old study?

Innovation is not new. Neither is the need for innovation new. Yet, these giant companies (some with $20 billion in revenue in 1970’s dollars) were dancing in the dark as to how to foster creativity reliably and repeatedly, i.e. how to foster innovation.

How many times have you seen it stated that since manufacturing has largely ceased to be a viable path to prosperity for the West, innovation is the key to our future prosperity? Innovation is vital to many leading firms in many industries, and even the follower companies rely on innovations to copy and cost-reduce to survive.

The heavyweights of yesteryear fumbled for solutions and many opted to buy innovation as an ‘innovation strategy’. Today, even with all the research into creativity, things are not much better. Arnold has identified Google (and others) as relying on the acquisition strategy for a principal source of fundamental innovation. You think they would have ‘cracked the code’ by now.

Yet, innovation – and the Creative Process that drives it – is surprisingly easy to do well repeatedly. All you need is a good process and a good guide.

Synergetic Management stands ready to give you both … call us today!

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The “innovate internally vs. purchase it externally” debate

This is the first of a two-part look at creative outputs and innovation.

In this first part, we will look at an interesting blog post by Stephen Arnold who challenges his readers with his view that creative leaps by Google are done more via acquisition than by internal “idea / innovation labs”. In fact, it is scaling back its Google Labs. This has profound implications for many readers because of the almost-universal (yet unconscious) tendency to benchmark our creative processes with what we think leading companies are doing and why we think they innovate better than we can.

In the second part, we will look at some conclusions Arnold drew from a study he conducted into how the technological leaders of decades ago actually innovated – how they used the creative process. (Hint: in most cases, they did not use any repeatable, reliable creative process, nor did they have a solid innovation process!)

As always, we will discuss what all the above means for your creative efforts.

(Caveat: Arnold uses innovation in one context to imply creative outputs of breakthrough proportions (as opposed to garden-variety creative outputs that solve everyday problems), and in other contexts to imply the *process* of using a creative process regularly. I have attempted to highlight this by terminological changes when quoting him and changes when I paraphrase his arguments. If there is any discrepancy between his original intent and my interpretation, the fault is purely mine.)

(Note: Arnold has done some serious research into Google, so you might want to think of his opinions as being more than just one more in the sea of blogosphere opinions. Check out his page here.)

Let’s look at the Arnold’s first assertion that Google buys creative breakthroughs vs. creates them in-house.

The crucial distinction Arnold makes is that Google’s product teams do not make fundamental creative breakthroughs, but that they “merely” improve existing innovations buy adding features.  He goes on to assert that Google did make its own breakthroughs before 2007, i.e. before Google “became the internet”. As he writes:

Since that wonderful year (2007), Google has been implementing and buying companies to get innovation (creative breakthroughs). In some cases, Google acquires people who developed a company and then join Google to follow their research path.

Profound implications if true. Let’s look at these implications:

  • First, Arnold does not claim that after purchase, creative output stops. It continues, and in many cases reaches levels it could never have done on its own because of the benefits of being associated with Google’s immense resources.
    (This symbiosis is helpful to both parties. An analogy can be drawn with a cell and its mitochondria – each has its own DNA, so each likely existed independently at some point. Yet, today, your very life depends on the mitochondria in your cells. Eons ago, a cell absorbed a mitochondria and both prospered - the mitochondria provided much needed energy to the cell, and the cell provided plenty of raw materials and protection. Together, they were more than the sum of the parts.)
  • What does change is the “target” of the creative effort. Before acquisition, the target was whatever problem needed resolving in the first place. After acquisition, the target changes to improving the solution! Both are viable candidates for creative process efforts, but they are radically different! This difference must be understood if you are to use the creative process effectively!
  • Google made its own creative breakthroughs before 2007, i.e. before it became an internet powerhouse (and commanded lots of money and expert resources). Therefore, Google must have changed its strategy from creation to acquisition.
  • Many different small outfits are working to create breakthroughs to become the “next big thing”; many then hope to get noticed by Google (or Apple, etc.) and bought-out. Most of these outfits start-out as relative unknowns, with little expert power or money (there are exceptions – YouTube, for example).

All of this leads us to one inescapable conclusion:

  • You do not have to have Google’s resources to create phenomenally successful products or services!

This last point is critical. By any conceivable measure, it is likely that Google is so much bigger and more powerful when compared to your organization as to make comparisons nonsensical. Yet, Arnold’s analysis shows that Google grows fastest and best by importing creative breakthroughs from outside. Can we therefore conclude that the creative process is the great leveler, that it does not require size or resources to help you make that breakthrough discovery?

If so, then the creative process is truly powerful beyond compare. Use it properly, and you have as much chance, and maybe even a better chance, of making that breakthrough discovery than does Google, one of the most innovative firms in existence!

Contact us today for more information on how you can best use the Creative Process to create that amazing breakthrough!

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How is Montessori related to creativity?

In his article The Montessori Mafia, Peter Sims raises some interesting questions about the creative elements behind the success of selected Montessori graduates, and asks about what they imply about creativity in general.

First, the issue is not about Montessori schools per se (or Waldorf, or any other alternative educational system). It is about what creativity is and how can it best be nurtured in the young so that it survives in adulthood. It is also about how we may be able to rekindle creativity in those who have grown beyond Montessori. The key is to investigate what works and why.

What makes alternative educational approaches so creativity friendly? Follow Peter Sims as he explains the shortcomings of traditional educational methods (emphasis mine):

(Students) are given very little opportunity, for instance, to perform our own, original experiments, and there is also little or no margin for failure or mistakes.  We are judged primarily on getting answers right.  There is much less emphasis on developing our creative thinking abilities, our abilities to let our minds run imaginatively and to discover things on our own.

So why is this important? Peter continues (again, emphasis mine):

But most highly creative achievers don’t begin with brilliant ideas, they discover them.

Peter describes how Google started out as a project to index the information out on Web as a “library collection” - a project that turned into something far greater! The ongoing process of discovery made all the difference. Peter makes a similar observation about Amazon’s culture of experimentation and discovery, how it leads eventually to undiscovered vistas.

Peter’s final words:

We can change the way we’ve been trained to think.  That begins in small, achievable ways, with increased experimentation and inquisitiveness.  Those who work with Mr. Bezos, for example, find his ability to ask “why not?” or “what if?” as much as “why?” to be one of his most advantageous qualities.  Questions are the new answers.

Peter, I almost agree with you. Questions are the start to finding new answers. Generating good questions is a key skill. Yet, one needs all of the steps in the Creative Process in order to avoid accidentally killing the very ideas you want to create!

Remember, the Creative Process = 
       Clarification (Questions)    +    Transformation (Ideas)    +    Implementation (Actions)

Bezos (Amazon) and Page & Brin (Google) did more than just ask questions: they effectively went through the entire Creative Process (and did it often) to make their discoveries.

And, with the right training and coaching, you can too! Call us today at 416-873-8671 to find out how our distinctive three-step Creative Process program draws out the untapped collective creativity in your organization, leading to improved performance – e.g. by streamlining processes and eradicating bottlenecks – which increases your revenues and your bottom-line profits!

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American Competitiveness – an Open Innovation Perspective

Observations about a blog post by Henry Chesbrough in Forbes about “Open Innovation

Open Innovation is an interesting idea, linked to the role innovation can play in solving America’s current economic woes. Yet, by advancing Open Innovation as some sort of panacea, its proponents risk overpromising and underdelivering.
(Caveat 1: I have not yet read the author’s book, so I am going on the ideas advanced in other literature-sources only)
(Caveat 2: It is a pet peeve of mine when someone introduces a “new” approach or methodology in the creative sciences, no matter how similar to the existing prior art, and then Captializes Its Name® before marketing it as being somehow foundational to everything else out there – a fact missed by everyone but the discoverer - when said discovery is at best one element in a more complex creative process)

The author seems to be an academic with a very vested interest in making the point that innovation cannot be done purely in-house, that good ideas and the people with them must be sourced from outside the organization as well as from inside.

What is of value here is hardly new. No one would ever argue that reducing exposure to new or different ideas and points of vue has ever helped the ideation process in particular or the Creative Process as a whole. Suppliers, distribution channels, end-use customers, competitors, all can contribute – and historically, many have. And no one would ever argue that ideas must come in from the outside, but cannot ever be allowed to go back out “into the wild” – idea flows must be shared both ways, or idea flows by definition will stop.

But while Open Innovation is a way of getting more people to contribute ideas, hence increase the likelyhood of getting a winning idea, it forces you to do a few things you may not want to do. Amongst the things you may find yourself forced to do:

  • Expose your challenge to a wider world, essentially, to the public. For many organizations, change is a difficult activity at the best of times – politics and the dreaded “Not-Invented-Here” syndrome are just two reasons for failure. If internaly-driven change is difficult, how prepared are many organizations to honestly ask for and accept externally-prompted change? This would be an even worse approach if tipping off competitors, suppliers, or the market as to your challenge is an issue.
  • Engage an organization to manage the Open Innovation exchange for you. This organization will have to bring in the networking environment (software, ability to find participants, etc.) to bear on your challenge. This can be expensive, and depending on this organization’s approach or effectiveness, may bring unintended limitations to the ideation inputs you are liable to get. Do you want to be tethered to a vendor for innovative thinking for your organization? Also, research shows that the creative process can be unintentionally undermined by ineffective electronic networking or facilitation, so how can you guarantee you are getting your full money’s worth?
  • Require creativity-aware (or innovation-aware) people to vet the responses to glean out the best answers. Not all answers will be expressed in useful forms right away, and it takes awareness to see potential answers hidden within. Why not save yourself the time and hassle and simply train such skilled people within your organization to better use the creative process?

Sadly, the blog’s example of the Taiwan Semiconductor Manufacturing Company (TSMC) is flawed. (Note: TSMC is not called the Taiwan Semiconductor Corporation as the author Henry Chesbrough claimed it was). TSMC is a company that makes computer chips for many American firms. As Henry states: unlike the vertically-integrated Japanese firms, many American chip-design firms have not invested in chip foundaries (manufacturing plants). TSMC is their manufacturing operation. This has freed them from capital intensive plants and all the related issues of running these chip foundaries, allowing them to focus on innovation, which they achieve via Open Innovation.

But the successes here are a function of the knowledge and capital-intensive elements of their respective activities. Chip design and fabrication are very specialized fields, requiring expensive equipment and hard to find expertise. Capital costs will work to keep the designers out of manufacturing, and the intellectual know-how and trade secrets will keep manufacturers out of design for all but the simplest of chips – even if that were not the case, TSMC would never risk its reputation by going into competition with current or potential clients. Unless there is a technological breakthrought that drops manufactuting costs dramatically or one that drastically simplifies chip design, the demands of Moore’s law will continue to push both manufacturers and designers to invest more and more within their specialized areas. Few industries experience such a stark separation of design and manufacturing as does computer chips, so can the Open Innovation lessons here be considered universal? No.

Most organizations need to become more proficient at capturing ideas they already have and generating new ideas from the resources and information already around them. Using Open Innovation approaches as a way to “prime the idea pump” may work; while vendors and clients sharing ideas with each other is hardly a new concept, what is new is the idea of opening up challenges to an even larger audience, increasing the ideation inputs.

But the entire effort could be many times more effective with appropriate training in the creative process. If you have access to a remotely diverse pool of ideators, you can run your own creative problem solving effort and get better results, faster, and with more control over who gets access to your valuable information and ideas.

There are no shortcuts to getting good ideas - the effort cannot be outsourced! Open Innovation has its uses and its place, but any promise to deliver ideas by short-circuiting the growth and development process required to use the everyday creativity found amongst all of us is an illusion.

Your best innovations experts are already available, in-house. Contact Synergetic Management today for ways in which we can help you and your team innovate successfully!

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